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Wednesday, November 30, 2011

Every Piece is a Self Portrait...Of Yourself


Oddly enough, I have a hard time calling myself an “artist.”  I say it jokingly with friends and colleagues when discussing the hardships of life in the arts, or when I try to justify giving away pieces I’ve done as holiday gifts (see, this post is getting in the holiday spirit!).  However, if you ask me what I do for a living, I will say that I am a “Designer,” and can be stubbornly insistent upon the distinction.
            This is not to say that I am not an artist-I create and enjoy working on various art projects as a passion in my life, but, personally, I feel that in the hierarchy of my personality, being a “designer” includes my work as an “artist.”  

(HIERARCHY OF MY PERSONALITY!-----------------------v)


For me, making the conscious choice of one title over another is, in itself, an expression of my personality.  It should also be noted, that when I answer “designer,” I am not always addressing the question of what my job is.  I am a designer.  It is not just a job I do to make a living (because I’d be an idiot if that were the case, and should go to law school or something), it defines how I live in and see the world.
            I like to believe that I am an analytical and reasonable person, someone who can usually looked at to be logical and calm.  An asset I bring to my work, as I usually cope well with the high level of stress involved in the day-to-day realities of this career, and an ability to solve problems as they arise.  Yet, I have chosen to work in this field because I am also an extremely passionate man, who is unafraid of his emotions (a modern man, as they said…back in the 90’s).  I see beauty and tragedy in all aspects of life, and empathize easily, with which I apply sincerely to create work that is in itself beautiful and tragic.
            Also, I am hilarious.  Well, no, not really.  I’m clever?  I can’t say because that is an aspect that is not for me to decide, it is how I am viewed by other people.

            And now, far along in the post, we get to my point (sorry-you can start reading here if you don’t want to know about ME.  I won’t take it too personally [probably])

            As anyone who works in the art can tell you, it’s a people business.  After the first year or so, most of your work comes from recommendations, friends of friends, returning to clients who liked your work, etc.  The secret to understand is…talent is only part of the equation, and, many times, not the largest part.
            You’ve probably heard the old saying “no matter how good you are, somebody is always better.”  Well, that’s true, but also not entirely.  There is always somebody who is at least as good as you, looking for work, and it’s more about being different than being better. 
            So, as you can guess, if talent is relative, the best thing you can do for yourself is to excel at being awesome to work with.  Be as awesome as you can be to be around-at least at work, though, hopefully, you continue to be awesome at home.  Go out for a drink (even if you don’t, just don’t make it weird) with co-workers, be willing to discuss things outside the job, and just do your best to enjoy the experience.
            As in previous posts, a mantra of mine (developed through actually writing this blog) is that the more reflection and consideration you give to the different parts of your life, the better your work, and your life, in general, can be.

            Your work is a reflection of who you are, undeniably.  No matter how different each project is, you are putting a piece of yourself on display each time.  It is in your style, your choices, and the way you create; therefore it is undeniable.

            I just encourage you to do your best to ensure that the self-portrait you present in your work is as awesome as it can be. 

            Okay, I’m done saying awesome.

Awesome.

Saturday, November 26, 2011

Shop Talk, Chapter 2: “Concepts”


            Albert Einstein once said, “if you can’t explain it simply, you don’t understand it well enough.”  The concept step in the process of design is what separates designers and artists from other people-the talent and honed skill of turning ideas and feelings into appropriate and artistic creations.
            Concept is the stage in which, after understanding an idea in an abstract sense, as discussed in the “Pre-Concepts” section, the designer produces research and sketches that solidly provide a clearer picture of the project. 
Referring back to the previous post, we saw this image, as a representation of the abstract “feeling” of the play, of darkness and intimidation.


In the concept phase, we see images such as these, which have taken the tone and grounded it with elements that will actual be used in the final product, and give a much clearer sense of where the design is going.



Also, it is important for the language of the discussion to continue to evolve.  As we continue to use this project, Westfield High School’s Richard III, as an example, the “Pre-Concept” stage started with the word “intimidating.”  In the “Concept” phase, the idea was expanded to include words such as “warehouse,” and “life-blood and vein colors-dark reds and blues,” and “broken, falling-apart.”  Now we have more concrete images that both parties agree on. This will make it easier to move into the actual creation of the design, and make the process move smoother since everyone will be working from the same pool of ideas.

It is important to remember that the “Concept” phase is still preliminary.  The more focus and clarity that can be gained from the “Pre-Concept” and “Concept” phase, the better the designer and client/director/producer will be able to move forward. 
The “Concept” can simply be explained as the step in which the designer and client both unify and agree on the same vision for the project.

The following steps in the design process, as one begins to actually construct the design itself, are made easier the more focus is given to the early thought process of a project’s identity.  The early drafts of a design should not be surprising as long as the proper amount of energy was put into these initial steps. 

It is this talent which is not inherent in everyone which calls people to become designers-this ability to translate feeling and idea into physical representations, and it should never be taken for granted or neglected, but sharpened like any other skill a designer utilizes during their career.

As always, I do not believe these ideas are limited to the design world.  Be it personal relationships, arguments, or any scenario involving multiple individuals, early and clear establishment and agreement of subject and language will help one to arrive at a better outcome sooner, and with a higher chance of pleasing all parties involved.
No one wins if two people have one fight due to each person having different interpretations or understandings of what they are fighting for.  Take a moment in your life to consider how things began, and be more conscious of your choice of words and feelings.

Sunday, November 13, 2011

Where Do We Go From Here?


“We were given two eyes for a reason.  One to see and experience every day, and another to keep watch on the horizon.” 

These were the words of an old Irish veteran I met during a trip I took backpacking through Ireland, and they still resonate with me today. 

I am all about living in the moment, and enjoying every day as it comes, as many people are.  I also recognize that it is easy to allow that to become a sort of excuse to avoid thinking about the future, and I put a great deal of effort into making sure I do not fall into that trap. 
You don’t need to plan out your entire life to the letter, and create a timeline for when you want to get married or have kids, but it is both healthy and helpful to have general goals and ambitions, instead of just expecting life to take you where it takes you-at least, professionally. 
Personally, I know I want my future and career to include graduate school in the near future, getting involved in industrial/event design work eventually, and becoming a professor somewhere down the line.  These goals are specific, concrete ideas that provide me with drive to keep improving and growing.  I want to get into a good MFA program, so I work at improving my basic skills and craft.  I want to get involved in event/industrial design, so I read articles about them and create folders of my ideas.  I want to teach, so I want to learn as much as I can now to be the best educator as I can.  Each goal does not weigh me down as some fixed point on a timeline; they inspire me to reach for them when the time is right.
Not only does looking to the future provide me with motivation, but it reinforces my commitment to what I’ve chosen to do.  I believe that if I can so clearly see these things I want in life, and the fact that they all lie in my chosen career, that what I am doing is working.  I am on a path with things to look forward to. 
Thinking about my career in this way has also inspired a pet project of mine, that I know is far off in my future, but I am excited about (Project: Outside the Lines- keep reading this blog and one day I’ll explain it!).
All that said, carpe diem.  If life offers you an unexpected opportunity, seize it.  Be fluid and confident in your goals, but don’t ever let them stop you from doing something extraordinary.  I encourage you to take a moment to think about what you want, professionally and personally, but don’t put a clock on those dreams. 

Keep one eye in today, another on the future, and simply watch where you are going.

"Maiden's View," Ireland 2008 

Sunday, November 6, 2011

Collaboration


Design for entertainment and events is, above all else, a collaborative art.  That is it’s greatest strength, and sometimes one of it’s greatest challenges.  Work is the result of collective ideas, and it is the duty of a designer to consider all perspectives of everyone involved, spearheaded by their own design skill and training, to create a product that meets everyone’s needs.
I wanted to discuss this aspect of the job, because I was reminded of how important it is just the other day during a meeting for an upcoming production.  The project is Forum Theatre’s “The Language Archive,” which will open in Washington, D.C. on February 16, 2011. 
The other night was an early production meeting for the show, and I had only read the script several hours earlier, so I had not yet become comfortable enough to offer too many of my own insights yet-but this afforded me a fantastic opportunity to really absorb all the ideas and discussion.  The conversation took place between the director, scenic designer, and costume designer, and the majority of the time was used discussing the abstract ideas of the play, not getting to specific scenic or costume questions until the very end, and even then, those elements were only discussed in a conceptual manner.
It was the type of conversation that reinvigorates an artist.  Each person in the room had their own vision, but none were fighting to convince the others; they were contributing pieces and helping to create a central idea.  The free flowing nature of the discussion, where all ideas were heard, grown, abandoned, and understood provided for an energy that is indescribable.
I have intentionally stayed away from going into specifics of what was discussed-but the following are a few phrases, questions, and ideas to give you an example of the engaging and unique discussion we had:

“Repeating without becoming redundant”
“What does sound look like?”
“What does language look like?”
Decaying leaves and the autumnal nature of life

Safe to say, I am excited for this project, and seeing how it continues to evolve with all the talented people.